SCMS Video Games SIG 2020 CALL FOR CALLS

The Society for Cinema and Media Studies’ Video Game Studies Scholarly Interest Group invites game scholars from all disciplines to propose papers on game studies and related topics for the SCMS 2020 conference,  April 1-5, 2020 at the Sheraton Denver Downtown Hotel. The full SCMS call for papers can be found here: https://www.cmstudies.org/page/call_for_submissions

SEMINARS

Please remember that SCMS new seminar format seminars is earlier in July than the one for panels and workshops. More information on seminars can be found here.

Seminar topics must be submitted to SCMS by Monday, July 22, 2019, 5:00PM CT.  

PRE-CONSTITUTED PANELS AND WORKSHOPS –

If you are considering proposing a pre-constituted panel or workshop and are looking for additional presenters, please send us your panel/workshop topic, a short description, a deadline for submissions, and your contact information by no later than FRIDAY, JULY 26, 2019 to scms.vgssig@gmail.com.

We will circulate the compiled list of proposed topics to our membership and on game studies listservs. In the event of overlapping topics, we will notify the organizers prior to distributing the list, in case any organizers wish to collaborate or tweak their topics.

Panel and workshop organizers must submit their final proposals via the SCMS Application Portal (https://scms-conference.secure-platform.com/a) before the deadline for panels, workshops, roundtables, and papers is Friday, August 30, 2019, 5:00 PM CT.

It will be up to panel and workshop organizers to notify all applicants as to whether their proposals have been accepted, leaving unsuccessful applicants sufficient time to decide if they wish to instead submit an individual proposal.

IMPORTANT NOTE: Please remember that the VGSSIG is not responsible for submitting proposals to SCMS, and is not involved in the review process. This process simply to help connect panel organizers and presenters, as a way of encouraging game scholars to attend SCMS.

We have had great success with this in the past and the number of games-related papers and panels has continued to grow considerably in the last few years!

SCMS 2019 VGSSIG Events

We look forward to seeing you all at the 2019 Society for Cinema and Media Studies Conference! This year, the conference will be held in Seattle, Washington, from March 13 – 17, 2019.

Below is a list of video game studies-related panels as well as VGSSIG programs and events planned for this upcoming conference.

A few notes about the list below:

  • VGSSIG Sponsored panels are noted with a star ().
  • All panels in bold are video game studies panels where all papers will be speaking about video games.
  • Panels with one or two video-game-studies related papers are italicized.
  • VGSSIG socials, meetings, and events are highlighted in pink.


Wednesday, March 13

  • A17, 12pm – 1:45pm: The Franchise Era: Managing Media in the Digital Economy
  • A20, 12pm – 1:45pm: Leaving the Movie Theater: New International and Intermedial Approaches to Film Exhibition
  • B13, 2pm – 3:45pm: Video Games and Screencasts: Command, Control and Commodification
  • C5, 4pm – 5:45pm: Indigenous Perspectives Across Media
  • C17, 4pm – 5:45pm: Propped Up: Fan Cultures and Fabricated Objects

Thursday, March 14

  • E2, 9:15am – 11am: Self and Society in Video Games
  • F2, 11:15am – 1pm: Gaming on and Beyond Screens 
  • G2, 1:15pm – 3pm: Contemporary Video Game Cultures and Textual Identity Formation
  • H2, 3:15pm – 5pm: Women in Video Games: Some Histories 
  • H12, 3:15pm – 5pm: Roundtable: Digital Processes and Racial Formations, Redux
  • ★ I2, 5:15pm – 7pm: Monstrous Representations: The Politics of Monsters in Video Games 

Friday, March 15

  • J9, 9am – 10:45am: Hierarchies of Connectivity in Video Games
  • J20, 9am – 10:45am: Workshop: Playing with Game Studies: A Pedagogy Workshop
  • ★  K9, 11am – 12:45pm: Gaming Bodies: Corporealities of Streaming, Disability, and Play
  • ★  L1, 1pm – 2:45pm: The End of Queerness: Confronting Queer Loss, Erasure, Disavowal, and Death in Video games
  • L9, 1pm – 2:45pm: Video Games as Speculative Systems
  • L13, 1pm – 2:45pm: The Conventions of Conventions: A Cross-Media Exploration of Media Industry Conventions, Festivals, and Intermediaries
  • ★ M9, 3pm – 4:45pm: Old, Ugly, and Broken: Small Game Aesthetics, Politics, and Production
  • M15, 3pm – 4:45pm: Women Working in and Across Media

Saturday, March 16

  • O1, 11:45am – 1:30pm: Parody, Pastiche, and Play: Performing Queerness in Digital Media Cultures
  • O9, 11:45am – 1:30pm: Gaming: Inside and Out
  • O11, 11:45am – 1:30pm: Media’s Odd Jobs and Invisible Labor
  • P2, 1:45pm – 3:30pm: Virtual Reality and Politics of Time, Space, and Memory
  • P9, 1:45am – 3:30pm: Neural Media: On Neural Networks and New Data Practices
  • P18, 1:45pm – 3:30pm: Conspiracies and Fake News: How’d We get to the Current Moment?
  • 1:45pm – 3:30pm: Book Launch for How to Play Video Games, edited by Matthew Thomas Payne and Nina B. Huntemann & Video Games Have Always Been Queer by Bonnie “Bo” Ruberg in the Metropolitan Ballroom, NYU Press Table
  • ★ Q3, 3:45pm – 5:40pm: Do What Xi Says? ; Responses of Chinese Film and Gaming Industries to Xi Jinping Era Media Regulation
  • VGSSIG Annual Meeting, 5:45pm – 7:30pm in Ballard
  • VGSSIG Social: Drinks at Optimism Brewery, 1158 Broadway, Seattle, Washington 98122 (15 minute walk from the conference hotel)

Sunday, March 17

  • S19, 9am – 10:45am: Seminar – Toys and Tabletop Games: Mediating the Material and Materializing Media
  • ★ T16, 11:30am – 1:15pm: Historicizing Digitization: Practices, Interfaces, and Peripherals
  • U3, 1:30pm – 3:15pm: Media Industries: Text and Paratext