SCMS Video Games SIG 2020 CALL FOR CALLS – Extended to August 2

The Society for Cinema and Media Studies’ Video Game Studies Scholarly Interest Group invites game scholars from all disciplines to propose papers on game studies and related topics for the SCMS 2020 conference,  April 1-5, 2020 at the Sheraton Denver Downtown Hotel. The full SCMS call for papers can be found here: https://www.cmstudies.org/page/call_for_submissions

SEMINARS

Please remember that SCMS new seminar format seminars is earlier in July than the one for panels and workshops. More information on seminars can be found here.

Seminar topics must be submitted to SCMS by Monday, July 22, 2019, 5:00PM CT.  

PRE-CONSTITUTED PANELS AND WORKSHOPS –

If you are considering proposing a pre-constituted panel or workshop and are looking for additional presenters, please send us your panel/workshop topic, a short description, a deadline for submissions, and your contact information by no later than FRIDAY, AUGUST 2, 2019 to scms.vgssig@gmail.com.

We will circulate the compiled list of proposed topics to our membership and on game studies listservs. In the event of overlapping topics, we will notify the organizers prior to distributing the list, in case any organizers wish to collaborate or tweak their topics.

Panel and workshop organizers must submit their final proposals via the SCMS Application Portal (https://scms-conference.secure-platform.com/a) before the deadline for panels, workshops, roundtables, and papers is Friday, August 30, 2019, 5:00 PM CT.

It will be up to panel and workshop organizers to notify all applicants as to whether their proposals have been accepted, leaving unsuccessful applicants sufficient time to decide if they wish to instead submit an individual proposal.

IMPORTANT NOTE: Please remember that the VGSSIG is not responsible for submitting proposals to SCMS, and is not involved in the review process. This process simply to help connect panel organizers and presenters, as a way of encouraging game scholars to attend SCMS.

We have had great success with this in the past and the number of games-related papers and panels has continued to grow considerably in the last few years!

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