Publications

Below is a list of authors who were celebrated in our Video Game Studies Scholarly Interest Group 2019 Celebration of Authors at SCMS 2019 in Seattle. 

Congratulations to our newest book authors and editors!

 

Allison, Tanine, Destructive Sublime: World War II in American Film and Media (Rutgers: Rutgers University Press, 2018)

Cohn, Jonathan, The Burden of Choice: Recommendations, Subversion, and Algorithmic Culture (Rutgers University Press, 2019)

Condis, Megan, Gaming Masculinity: Trolls, Fake Geeks & the Gendered Battle for Online Culture (Iowa City: University of Iowa Press, 2018)

Hanson, Christopher, Game Time: Understanding Temporality in Video Games (University of Indiana Press, 2018)

Keogh, Brenda, A Play of Bodies: How We Perceive Videogames (Cambridge: The MIT Press, 2018)

Parker, Felan and Jessica Aldred, eds. Beyond the Sea: Navigating Bioshock (Montreal: McGill-Queen’s University Press, 2018)

Murray, Soroya, On Video Games: The Visual Politics of Race, Gender, and Space (London: I.B. Tauris, 2018)

Ruberg, Bonnie, Videogames Have Always Been Queer (New York: New  York University Press, 2018)

Švelch, Svelch, Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games (Cambridge: The MIT Press, 2018)

Warner, Rick, Godard and the Essay Film: A Form That Thinks (Chicago: Northwestern University Press, 2018)

Wolf, Mark J.P., ed. The Routledge Companion to Media Technology and Obsolescence (New York and London: Routledge, 2018)